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# Lua Style GuideThis style guides lists the coding conventions used in the [LuaRocks](http://github.com/luarocks/luarocks) project. It does not claim to be the best Lua coding style in the planet, but it is used successfully in a long-running project, and we do provide rationale for many of the design decisions listed below.The list of recommendations in this document was based on the ones mentioned in the following style guides: (sometimes copying material verbatim, sometimes giving the opposite advice! :) )* https://github.com/Olivine-Labs/lua-style-guide/* https://github.com/zaki/lua-style-guide* http://lua-users.org/wiki/LuaStyleGuide* http://sputnik.freewisdom.org/en/Coding_Standard* https://gist.github.com/catwell/b3c01dbea413aa78675740546dfd5ce2## Indentation and formatting* Let's address the elephant in the room first. LuaRocks is indented with 3 spaces.```luafor i, pkg in ipairs(packages) dofor name, version in pairs(pkg) doif name == searched thenprint(version)endendend```> **Rationale:** There is no agreement in the Lua community as for indentation, so 3 spaces lies nicely as a middle ground between the 2-space camp and the 4-space camp. Also, for a language that nests with `do`/`end` blocks, it produces pleasant-looking block-closing staircases, as in the example above.* One should not use tabs for indentation, or mix it with spaces.* Use LF (Unix) line endings.## Documentation* Document function signatures using [LDoc](https://stevedonovan.github.io/ldoc/). Specifying typing information after each parameter or return value is a nice plus.```lua--- Load a local or remote manifest describing a repository.-- All functions that use manifest tables assume they were obtained-- through either this function or load_local_manifest.-- @param repo_url string: URL or pathname for the repository.-- @param lua_version string: Lua version in "5.x" format, defaults to installed version.-- @return table or (nil, string, [string]): A table representing the manifest,-- or nil followed by an error message and an optional error code.function manif.load_manifest(repo_url, lua_version)-- codeend```* Use `TODO` and `FIXME` tags in comments. `TODO` indicates a missing feature to be implemented later. `FIXME` indicates a problem in the existing code (inefficient implementation, bug, unnecessary code, etc).```lua-- TODO: implement methodlocal function something()-- FIXME: check conditionsend```* Prefer LDoc comments over the function that explain _what_ the function doesthan inline comments inside the function that explain _how_ it does it. Ideally,the implementation should be simple enough so that comments aren't needed. Ifthe function grows complex, split it into multiple functions so that their namesexplain what each part does.## Variable names* Variable names with larger scope should be more descriptive than those withsmaller scope. One-letter variable names should be avoided except for verysmall scopes (less than ten lines) or for iterators.* `i` should be used only as a counter variable in for loops (either numeric foror `ipairs`).* Prefer more descriptive names than `k` and `v` when iterating with `pairs`,unless you are writing a function that operates on generic tables.* Use `_` for ignored variables (e.g. in for loops:)```luafor _, item in ipairs(items) dodo_something_with_item(item)end```* Variables and function names should use `snake_case`.```lua-- badlocal OBJEcttsssss = {}local thisIsMyObject = {}local c = function()-- ...stuff...end-- goodlocal this_is_my_object = {}local function do_that_thing()-- ...stuff...end```> **Rationale:** The standard library uses lowercase APIs, with `joinedlowercase`> names, but this does not scale too well for more complex APIs. `snake_case`> tends to look good enough and not too out-of-place along side the standard> APIs.* When doing OOP, classes should use `CamelCase`. Acronyms (e.g. XML) shouldonly uppercase the first letter (`XmlDocument`). Methods use `snake_case` too.In LuaRocks, this is used in the `Api` object in the `luarocks.upload.api`module.```luafor _, name in pairs(names) do-- ...stuff...end```* Prefer using `is_` when naming boolean functions:```lua-- badlocal function evil(alignment)return alignment < 100end-- goodlocal function is_evil(alignment)return alignment < 100end```* `UPPER_CASE` is to be used sparingly, with "constants" only.> **Rationale:** "Sparingly", since Lua does not have real constants. This> notation is most useful in libraries that bind C libraries, when bringing over> constants from C.* Do not use uppercase names starting with `_`, they are reserved by Lua.## Tables* When creating a table, prefer populating its fields all at once, if possible:```lualocal player = {name = "Jack",class = "Rogue",}```* You can add a trailing comma to all fields, including the last one.> **Rationale:** This makes the structure of your tables more evident at a glance.> Trailing commas make it quicker to add new fields and produces shorter diffs.* Use plain `key` syntax whenever possible, use `["key"]` syntax when using namesthat can't be represented as identifiers and avoid mixing representations ina declaration:```luatable = {["1394-E"] = val1,["UTF-8"] = val2,["and"] = val2,}```## Strings* Use `"double quotes"` for strings; use `'single quotes'` when writing stringsthat contain double quotes.```lualocal name = "LuaRocks"local sentence = 'The name of the program is "LuaRocks"'```> **Rationale:** Double quotes are used as string delimiters in a larger number of> programming languages. Single quotes are useful for avoiding escaping when> using double quotes in literals.## Line lengths* There are no hard or soft limits on line lengths. Line lengths are naturallylimited by using one statement per line. If that still produces lines that aretoo long (e.g. an expression that produces a line over 256-characters long,for example), this means the expression is too complex and would do bettersplit into subexpressions with reasonable names.> **Rationale:** No one works on VT100 terminals anymore. If line lengths are a proxy> for code complexity, we should address code complexity instead of using line> breaks to fit mind-bending statements over multiple lines.## Function declaration syntax* Prefer function syntax over variable syntax. This helps differentiate betweennamed and anonymous functions.```lua-- badlocal nope = function(name, options)-- ...stuff...end-- goodlocal function yup(name, options)-- ...stuff...end```* Perform validation early and return as early as possible.```lua-- badlocal function is_good_name(name, options, arg)local is_good = #name > 3is_good = is_good and #name < 30-- ...stuff...return is_goodend-- goodlocal function is_good_name(name, options, args)if #name < 3 or #name > 30 thenreturn falseend-- ...stuff...return trueend```## Function calls* Even though Lua allows it, do not omit parenthesis for functions that take aunique string literal argument.```lua-- badlocal data = get_data"KRP"..tostring(area_number)-- goodlocal data = get_data("KRP"..tostring(area_number))local data = get_data("KRP")..tostring(area_number)```> **Rationale:** It is not obvious at a glace what the precedence rules are> when omitting the parentheses in a function call. Can you quickly tell which> of the two "good" examples in equivalent to the "bad" one? (It's the second> one).* You should not omit parenthesis for functions that take a unique tableargument on a single line. You may do so for table arguments that span severallines.```lualocal an_instance = a_module.new {a_parameter = 42,another_parameter = "yay",}```> **Rationale:** The use as in `a_module.new` above occurs alone in a statement,> so there are no precedence issues.## Table attributes* Use dot notation when accessing known properties.```lualocal luke = {jedi = true,age = 28,}-- badlocal is_jedi = luke["jedi"]-- goodlocal is_jedi = luke.jedi```* Use subscript notation `[]` when accessing properties with a variable or if using a table as a list.```lualocal vehicles = load_vehicles_from_disk("vehicles.dat")if vehicles["Porsche"] thenporsche_handler(vehicles["Porsche"])vehicles["Porsche"] = nilendfor name, cars in pairs(vehicles) doregular_handler(cars)end```> **Rationale:** Using dot notation makes it clearer that the given key is meant> to be used as a record/object field.## Functions in tables* When declaring modules and classes, declare functions external to the table definition:```lualocal my_module = {}function my_module.a_function(x)-- codeend```* When declaring metatables, declare function internal to the table definition.```lualocal version_mt = {__eq = function(a, b)-- codeend,__lt = function(a, b)-- codeend,}```> **Rationale:** Metatables contain special behavior that affect the tables> they're assigned (and are used implicitly at the call site), so it's good to> be able to get a view of the complete behavior of the metatable at a glance.This is not as important for objects and modules, which usually have way morecode, and which don't fit in a single screen anyway, so nesting them insidethe table does not gain much: when scrolling a longer file, it is more evidentthat `check_version` is a method of `Api` if it says `function Api:check_version()`than if it says `check_version = function()` under some indentation level.## Variable declaration* Always use `local` to declare variables.```lua-- badsuperpower = get_superpower()-- goodlocal superpower = get_superpower()```> **Rationale:** Not doing so will result in global variables to avoid polluting> the global namespace.## Variable scope* Assign variables with the smallest possible scope.```lua-- badlocal function good()local name = get_name()test()print("doing stuff..")--...other stuff...if name == "test" thenreturn falseendreturn nameend-- goodlocal bad = function()test()print("doing stuff..")--...other stuff...local name = get_name()if name == "test" thenreturn falseendreturn nameend```> **Rationale:** Lua has proper lexical scoping. Declaring the function later means that its> scope is smaller, so this makes it easier to check for the effects of a variable.## Conditional expressions* False and nil are falsy in conditional expressions. Use shortcuts when youcan, unless you need to know the difference between false and nil.```lua-- badif name ~= nil then-- ...stuff...end-- goodif name then-- ...stuff...end```* Avoid designing APIs which depend on the difference between `nil` and `false`.* Use the `and`/`or` idiom for the pseudo-ternary operator when it results inmore straightforward code. When nesting expressions, use parentheses to make iteasier to scan visually:```lualocal function default_name(name)-- return the default "Waldo" if name is nilreturn name or "Waldo"endlocal function brew_coffee(machine)return (machine and machine.is_loaded) and "coffee brewing" or "fill your water"end```Note that the `x and y or z` as a substitute for `x ? y : z` does not work if`y` may be `nil` or `false` so avoid it altogether for returning booleans orvalues which may be nil.## Blocks* Use single-line blocks only for `then return`, `then break` and `function return` (a.k.a "lambda") constructs:```lua-- goodif test then break end-- goodif not ok then return nil, "this failed for this reason: " .. reason end-- gooduse_callback(x, function(k) return k.last end)-- goodif test thenreturn falseend-- badif test < 1 and do_complicated_function(test) == false or seven == 8 and nine == 10 then do_other_complicated_function() end-- goodif test < 1 and do_complicated_function(test) == false or seven == 8 and nine == 10 thendo_other_complicated_function()return falseend```* Separate statements onto multiple lines. Do not use semicolons as statement terminators.```lua-- badlocal whatever = "sure";a = 1; b = 2-- goodlocal whatever = "sure"a = 1b = 2```## Spacing* Use a space after `--`.```lua--bad-- good```* Always put a space after commas and between operators and assignment signs:```lua-- badlocal x = y*9local numbers={1,2,3}numbers={1 , 2 , 3}numbers={1 ,2 ,3}local strings = { "hello", "Lua", "world"}dog.set( "attr",{age="1 year",breed="Bernese Mountain Dog"})-- goodlocal x = y * 9local numbers = {1, 2, 3}local strings = {"hello","Lua","world",}dog.set("attr", {age = "1 year",breed = "Bernese Mountain Dog",})```* Indent tables and functions according to the start of the line, not the construct:```lua-- badlocal my_table = {"hello","world",}using_a_callback(x, function(...)print("hello")end)-- goodlocal my_table = {"hello","world",}using_a_callback(x, function(...)print("hello")end)```> **Rationale:** This keep indentation levels aligned at predictable places. You don't> need to realign the entire block if something in the first line changes (such as> replacing `x` with `xy` in the `using_a_callback` example above).* The concatenation operator gets a pass for avoiding spaces:```lua-- okaylocal message = "Hello, "..user.."! This is your day # "..day.." in our platform!"```> **Rationale:** Being at the baseline, the dots already provide some visual spacing.* No spaces after the name of a function in a declaration or in its arguments:```lua-- badlocal function hello ( name, language )-- codeend-- goodlocal function hello(name, language)-- codeend```* Add blank lines between functions:```lua-- badlocal function foo()-- codeendlocal function bar()-- codeend-- goodlocal function foo()-- codeendlocal function bar()-- codeend```* Avoid aligning variable declarations:```lua-- badlocal a = 1local long_identifier = 2-- goodlocal a = 1local long_identifier = 2```> **Rationale:** This produces extra diffs which add noise to `git blame`.* Alignment is occasionally useful when logical correspondence is to be highlighted:```lua-- okaysys_command(form, UI_FORM_UPDATE_NODE, "a", FORM_NODE_HIDDEN, false)sys_command(form, UI_FORM_UPDATE_NODE, "sample", FORM_NODE_VISIBLE, false)```## Typing* In non-performance critical code, it can be useful to add type-checking assertionsfor function arguments:```luafunction manif.load_manifest(repo_url, lua_version)assert(type(repo_url) == "string")assert(type(lua_version) == "string" or not lua_version)-- ...end```> **Rationale:** This is a practice adopted early on in the development of LuaRocks> that has shown to be beneficial in many occasions.* Use the standard functions for type conversion, avoid relying on coercion:```lua-- badlocal total_score = review_score .. ""-- goodlocal total_score = tostring(review_score)```## Errors* Functions that can fail for reasons that are expected (e.g. I/O) shouldreturn `nil` and a (string) error message on error, possibly followed by otherreturn values such as an error code.* On errors such as API misuse, an error should be thrown, either with `error()`or `assert()`.## ModulesFollow [these guidelines](http://hisham.hm/2014/01/02/how-to-write-lua-modules-in-a-post-module-world/) for writing modules. In short:* Always require a module into a local variable named after the last component of the module’s full name.```lualocal bar = require("foo.bar") -- requiring the modulebar.say("hello") -- using the module```* Don’t rename modules arbitrarily:```lua-- badlocal skt = require("socket")```> **Rationale:** Code is much harder to read if we have to keep going back to the top> to check how you chose to call a module.* Start a module by declaring its table using the same all-lowercase localname that will be used to require it. You may use an LDoc comment to identifythe whole module path.```lua--- @module foo.barlocal bar = {}```* Try to use names that won't clash with your local variables. For instance, don'tname your module something like “size”.* Use `local function` to declare _local_ functions only: that is, functionsthat won’t be accessible from outside the module.That is, `local function helper_foo()` means that `helper_foo` is really local.* Public functions are declared in the module table, with dot syntax:```luafunction bar.say(greeting)print(greeting)end```> **Rationale:** Visibility rules are made explicit through syntax.* Do not set any globals in your module and always return a table in the end.* If you would like your module to be used as a function, you may set the`__call` metamethod on the module table instead.> **Rationale:** Modules should return tables in order to be amenable to have their> contents inspected via the Lua interactive interpreter or other tools.* Requiring a module should cause no side-effect other than loading othermodules and returning the module table.* A module should not have state (this still needs to be fixed for someLuaRocks modules). If a module needs configuration, turn it into a factory.For example, do not make something like this:```lua-- badlocal mp = require "MessagePack"mp.set_integer("unsigned")```and do something like this instead:```lua-- goodlocal messagepack = require("messagepack")local mpack = messagepack.new({integer = "unsigned"})```* The invocation of require should look like a regular Lua function call, because it is.```lua-- badlocal bla = require "bla"-- goodlocal bla = require("bla")```> **Rationale:** This makes it explicit that require is a function call and not a keyword. Many other languages employ keywords for this purpose, so having a "special syntax" for require would trip up Lua newcomers.## OOP* Create classes like this:```lua--- @module myproject.myclasslocal myclass = {}-- class tablelocal MyClass = {}function MyClass:some_method()-- codeendfunction MyClass:another_one()self:some_method()-- more codeendfunction myclass.new()local self = {}setmetatable(self, { __index = MyClass })return selfendreturn myclass```* The class table and the class metatable should both be local. If containingmetamethods, the metatable may be declared as a top-level local, named`MyClass_mt`.> **Rationale:** It’s easy to see in the code above that the functions with> `MyClass` in their signature are methods. A deeper discussion of the> design rationale for this is found [here](http://hisham.hm/2014/01/02/how-to-write-lua-modules-in-a-post-module-world/).* Use the method notation when invoking methods:```-- badmy_object.my_method(my_object)-- goodmy_object:my_method()```> **Rationale:** This makes it explicit that the intent is to use the function as an OOP method.* Do not rely on the `__gc` metamethod to release resources other than memory. If your object manage resources such as files, add a `close` method to their APIs and do not auto-close via `__gc`. Auto-closing via `__gc` would entice users of your module to not close resources as soon as possible. (Note that the standard `io` library does not follow this recommendation, and users often forget that not closing files immediately can lead to "too many open files" errors when the program runs for a while.)> **Rationale:** The garbage collector performs automatic *memory* management,> dealing with memory only. There is no guarantees as to when the garbage> collector will be invoked, and memory pressure does not correlate to pressure> on other resources.## File structure* Lua files should be named in all lowercase.* Lua files should be in a top-level `src` directory. The main library fileshould be called `modulename.lua`.* Tests should be in a top-level `spec` directory. LuaRocks uses[Busted](http://olivinelabs.com/busted/) for testing.* Executables are in `src/bin` directory.## Static checkingIt's best if code passes [luacheck](https://github.com/mpeterv/luacheck). Ifit does not with default settings, it should provide a `.luacheckrc` withsensible exceptions.* luacheck warnings of class 6xx refer to whitespace issues and can beignored. Do not send pull requests "fixing" trailing whitespaces.> **Rationale:** Git is paranoid about trailing whitespace due to the> patch-file email-based workflow inherited from the Linux kernel mailing list.> When using the Git tool proper, exceeding whitespace makes no difference> whatsoever except for being highlighted by Git's coloring (for the aforementioned> reasons). Git's pedantism about it has spread over the year to the syntax> highlighting of many text editors and now everyone says they hate trailing> whitespace without being really able to answer why (the actual cause being> that tools complain to them about it, for no good reason).* luacheck warnings of class 211, 212, 213 (unused variable, argument or loopvariable) should be ignored, if the unused variable was added explicitly: forexample, sometimes it is useful, for code understandability, to spell out whatthe keys and values in a table are, even if you're only using one of them.Another example is a function that needs to follow a given signature for APIreasons (e.g. a callback that follows a given format) but doesn't use some ofits arguments; it's better to spell out in the argument what the API thefunction implements is, instead of adding `_` variables.* luacheck warning 542 (empty if branch) can also be ignored, when a sequenceof `if`/`elseif`/`else` blocks implements a "switch/case"-style list of cases,and one of the cases is meant to mean "pass". For example:```luaif warning >= 600 and warning <= 699 thenprint("no whitespace warnings")elseif warning == 542 then-- passelseprint("got a warning: "..warning)end```> **Rationale:** This avoids writing negated conditions in the final fallback> case, and it's easy to add another case to the construct without having to> edit the fallback.