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# Microsoft Developer Studio Project File - Name="KeyBoardFilter" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=KeyBoardFilter - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "KeyBoardFilter.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "KeyBoardFilter.mak" CFG="KeyBoardFilter - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "KeyBoardFilter - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "KeyBoardFilter - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "KeyBoardFilter - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "KeyBoardFilter - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "KeyBoardFilter - Win32 Release"

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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\CEncrypt" /I "..\Ckeyfilter" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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TargetPath=.\Release\KeyBoardFilter.ocx
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# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Debug"

# PROP BASE Use_MFC 2
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\CEncrypt" /I "..\Ckeyfilter" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /nodefaultlib:"nafxcwd.lib" /nodefaultlib:"libcd.lib" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
# Begin Custom Build - Registering ActiveX Control...
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TargetPath=.\Debug\KeyBoardFilter.ocx
InputPath=.\Debug\KeyBoardFilter.ocx
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Unicode Debug"

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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\CEncrypt" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# Begin Custom Build - Registering ActiveX Control...
OutDir=.\DebugU
TargetPath=.\DebugU\KeyBoardFilter.ocx
InputPath=.\DebugU\KeyBoardFilter.ocx
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Unicode Release"

# PROP BASE Use_MFC 2
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\CEncrypt" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x413 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\ReleaseU
TargetPath=.\ReleaseU\KeyBoardFilter.ocx
InputPath=.\ReleaseU\KeyBoardFilter.ocx
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  regsvr32 /s /c "$(TargetPath)" 
  echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
  
# End Custom Build

!ENDIF 

# Begin Target

# Name "KeyBoardFilter - Win32 Release"
# Name "KeyBoardFilter - Win32 Debug"
# Name "KeyBoardFilter - Win32 Unicode Debug"
# Name "KeyBoardFilter - Win32 Unicode Release"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\BtnST.cpp
# End Source File
# Begin Source File

SOURCE=.\ExecImageVersion.cpp
# End Source File
# Begin Source File

SOURCE=.\HyperLink.cpp
# End Source File
# Begin Source File

SOURCE=.\KeyBoardFilter.cpp
# End Source File
# Begin Source File

SOURCE=.\KeyBoardFilter.def
# End Source File
# Begin Source File

SOURCE=.\KeyBoardFilter.hpj

!IF  "$(CFG)" == "KeyBoardFilter - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\Release
InputPath=.\KeyBoardFilter.hpj
InputName=KeyBoardFilter

BuildCmds= \
  start /wait hcw /C /E /M "$(InputName).hpj" \
  if errorlevel 1 goto :Error \
  if not exist "$(InputName).hlp" goto :Error \
  copy "$(InputName).hlp" $(OutDir) \
  goto :done \
  :Error \
  echo $(InputName).hpj(1) : error: Problem encountered creating help file \
  type $(InputName).log \
  :done \
  

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\Debug
InputPath=.\KeyBoardFilter.hpj
InputName=KeyBoardFilter

BuildCmds= \
  start /wait hcw /C /E /M "$(InputName).hpj" \
  if errorlevel 1 goto :Error \
  if not exist "$(InputName).hlp" goto :Error \
  copy "$(InputName).hlp" $(OutDir) \
  goto :done \
  :Error \
  echo $(InputName).hpj(1) : error: Problem encountered creating help file \
  type $(InputName).log \
  :done \
  

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Unicode Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\DebugU
InputPath=.\KeyBoardFilter.hpj
InputName=KeyBoardFilter

BuildCmds= \
  start /wait hcw /C /E /M "$(InputName).hpj" \
  if errorlevel 1 goto :Error \
  if not exist "$(InputName).hlp" goto :Error \
  copy "$(InputName).hlp" $(OutDir) \
  goto :done \
  :Error \
  echo $(InputName).hpj(1) : error: Problem encountered creating help file \
  type $(InputName).log \
  :done \
  

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Unicode Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\ReleaseU
InputPath=.\KeyBoardFilter.hpj
InputName=KeyBoardFilter

BuildCmds= \
  start /wait hcw /C /E /M "$(InputName).hpj" \
  if errorlevel 1 goto :Error \
  if not exist "$(InputName).hlp" goto :Error \
  copy "$(InputName).hlp" $(OutDir) \
  goto :done \
  :Error \
  echo $(InputName).hpj(1) : error: Problem encountered creating help file \
  type $(InputName).log \
  :done \
  

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\KeyBoardFilter.odl
# End Source File
# Begin Source File

SOURCE=.\KeyBoardFilter.rc
# End Source File
# Begin Source File

SOURCE=.\KeyBoardFilterCtl.cpp
# End Source File
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SOURCE=.\KeyBoardFilterPpg.cpp
# End Source File
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SOURCE=.\Registration.cpp
# End Source File
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# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Source File
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SOURCE=.\KeyBoardFilterPpg.h
# End Source File
# Begin Source File

SOURCE=.\Registration.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h

!IF  "$(CFG)" == "KeyBoardFilter - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=KeyBoardFilter
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  echo. >"hlp\$(TargetName).hm" 
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  echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
  makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
  makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
  makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
  makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
  
# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=KeyBoardFilter
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  echo. >"hlp\$(TargetName).hm" 
  echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
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  echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
  makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
  makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
  makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
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# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Unicode Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=KeyBoardFilter
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  echo. >"hlp\$(TargetName).hm" 
  echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
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  echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
  makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
  makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
  makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
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# End Custom Build

!ELSEIF  "$(CFG)" == "KeyBoardFilter - Win32 Unicode Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=KeyBoardFilter
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  echo. >"hlp\$(TargetName).hm" 
  echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
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  echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
  makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
  makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
  echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
  makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
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# End Custom Build

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# End Source File
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