Rev 11 | Blame | Compare with Previous | Last modification | View Log | Download
# Microsoft Developer Studio Project File - Name="g_utils" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=g_utils - Win32 Debug FL7!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE!MESSAGE NMAKE /f "g_utils.mak".!MESSAGE!MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE!MESSAGE NMAKE /f "g_utils.mak" CFG="g_utils - Win32 Debug FL7"!MESSAGE!MESSAGE Possible choices for configuration are:!MESSAGE!MESSAGE "g_utils - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "g_utils - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE# Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF "$(CFG)" == "g_utils - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "g_utils___Win32_Release"# PROP BASE Intermediate_Dir "g_utils___Win32_Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir ".\Release"# PROP Intermediate_Dir ".\Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /Zp2 /MT /W4 /GX /O2 /I "..\h" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NT" /FD /c# SUBTRACT BASE CPP /Fr /YX# ADD CPP /nologo /Zp2 /W4 /GX /O2 /I "..\h" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NT" /FD /c# SUBTRACT CPP /Fr /YX# ADD BASE RSC /l 0x409# ADD RSC /l 0x409BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo /out:"\WIZARD\PROJECTS\FL\802\FLNTI\LIB\MT\g_utils.lib"# ADD LIB32 /nologo /out:"Release\g_utils.lib"!ELSEIF "$(CFG)" == "g_utils - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "g_utils___Win32_Debug"# PROP BASE Intermediate_Dir "g_utils___Win32_Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "g_utils___Win32_Debug"# PROP Intermediate_Dir "g_utils___Win32_Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /Zp2 /W4 /GX /Z7 /Od /I "..\h" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "NT" /FD /c# SUBTRACT BASE CPP /Fr /YX# ADD CPP /nologo /Zp2 /ML /W4 /GX /Z7 /Od /I "..\h" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "NT" /Fr /FD /c# SUBTRACT CPP /YX# ADD BASE RSC /l 0x409# ADD RSC /l 0x409BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo /out:"\WIZARD\PROJECTS\FL\802\FLNTI\LIB\MT\DEBUG\g_utils.lib"# ADD LIB32 /nologo /out:"Debug\g_utils.lib"!ENDIF# Begin Target# Name "g_utils - Win32 Release"# Name "g_utils - Win32 Debug"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"# Begin Source FileSOURCE=..\C\g_utils.c# End Source File# End Group# Begin Group "Header Files"# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"# End Group# Begin Group "Resource Files"# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"# End Group# End Target# End Project