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# Microsoft Developer Studio Project File - Name="g_utils" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=g_utils - Win32 Debug FL7
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "g_utils.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "g_utils.mak" CFG="g_utils - Win32 Debug FL7"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "g_utils - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "g_utils - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "g_utils - Win32 Release"

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# PROP BASE Output_Dir "g_utils___Win32_Release"
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# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
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# ADD BASE CPP /nologo /Zp2 /MT /W4 /GX /O2 /I "..\h" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NT" /FD /c
# SUBTRACT BASE CPP /Fr /YX
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# ADD LIB32 /nologo /out:"Release\g_utils.lib"

!ELSEIF  "$(CFG)" == "g_utils - Win32 Debug"

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# PROP Output_Dir "g_utils___Win32_Debug"
# PROP Intermediate_Dir "g_utils___Win32_Debug"
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# ADD BASE CPP /nologo /Zp2 /W4 /GX /Z7 /Od /I "..\h" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "NT" /FD /c
# SUBTRACT BASE CPP /Fr /YX
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# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"\WIZARD\PROJECTS\FL\802\FLNTI\LIB\MT\DEBUG\g_utils.lib"
# ADD LIB32 /nologo /out:"Debug\g_utils.lib"

!ENDIF 

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# Name "g_utils - Win32 Debug"
# Begin Group "Source Files"

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# Begin Source File

SOURCE=..\C\g_utils.c
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# End Project