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#
# System .mak file for Compiled Math & Logic - Windows/NT Version
#
#
# NOTE: Use braces { } to reference environment variables.
#
# NOTE: The environment variable FLCOMPILE must be defined to point
#       to the directory in which the compiler resides.
#
#           Example:    set FLCOMPILE = DRIVE:\COMPILER_DIRECTORY
#           i.e.        set FLCOMPILE = C:\Program Files\Microsoft Visual Studio 10.0\VC
#
# NOTE: The environment variable FLCOMPILESDK must be defined to point
#       to the directory in which the Platform SDK resides.
#
#           Example:    set FLCOMPILESDK = DRIVE:\SDK_DIRECTORY
#           i.e.        set FLCOMPILESDK = C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include
#


SRCSUFFIX       =       c
OBJSUFFIX       =       obj

CC              =       {FLCOMPILE}\bin\cl.exe
CFLAGS          =       -c -W3 -MD -I"{FLINK}\inc" -I"{FLCOMPILE}\include" -I"{FLCOMPILESDK}\include" -DWIN32 -DNT -Zp2 -D_CRT_SECURE_NO_DEPRECATE
CMLOBJS         =       glvars.obj \
                        cmlproc*.obj
USEROBJS        =

LINK            =       {FLCOMPILE}\bin\link.exe
LKFLAGS         =       -subsystem:console /LibPATH:"{FLCOMPILE}\lib" /LibPATH:"{FLCOMPILESDK}\lib\x86" /LibPATH:"{FLCOMPILESDK}\lib" /LARGEADDRESSAWARE
CMLLKOBJS       =
USERLKOBJS      =
CMLLIBS         =       "{FLINK}\lib\flib.lib" \
                        "{FLINK}\lib\cml.lib" \
                        "user32.lib" \
                        "advapi32.lib"
CMLLIBSPATH     =       {FLCOMPILE}\lib;{FLCOMPILESDK}\lib\x86;{FLCOMPILESDK}\lib;{LIB}


USERLIBS        =
DEFFILE         =
TARGET          =       {FLAPP}\{FLDOMAIN}\cml\c{FLDOMAIN}.exe