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/*** PWImageResizer: Client-side resizing of images (JPG, PNG, GIF)** Code based on ImageUploader (c) Ross Turner (https://github.com/rossturner/HTML5-ImageUploader).* Adapted for ProcessWire by Ryan as a resizer-only libary with different behavior and some fixes.** Requires exif.js (https://github.com/exif-js/exif-js) for JPEG autoRotate functions.** Config settings:** - `maxWidth` (int): An integer in pixels for the maximum width allowed for uploaded images, selected images* with a greater width than this value will be scaled down before upload. (default=0)* Note: if no maxWidth is specified and maxHeight is, then maxHeight is also used for maxWidth.* If neither maxWidth or maxHeight are specified, then 1024 is used for both.** - `maxHeight` (int): An integer in pixels for the maximum height allowed for uploaded images, selected images* with a greater height than this value will be scaled down before upload. (default=0)* Note: if no maxHeight is specified and maxWidth is, then maxWidth is also used for maxHeight.* If neither maxWidth or maxHeight are specified, then 1024 is used for both.** - `maxSize` (float): A float value in megapixels (MP) for the maximum overall size of the image allowed for* uploaded images, selected images with a greater size than this value will be scaled down before upload.* The size of the image is calculated by the formula size = width * height / 1000000, where width and height* are the dimensions of the image in pixels. If the value is null or is not specified, then maximum size* restriction is not applied. Default value: null. For websites it's good to set this value around 1.7:* for landscape images taken by standard photo cameras (Canon, Nikon, etc.), this value will lead to* scaling down the original photo to size about 1600 x 1000 px, which is sufficient for displaying the* scaled image on large screen monitors.** - `scaleRatio` (float): Allows scaling down to a specified fraction of the original size.* (Example: a value of 0.5 will reduce the size by half.) Accepts a decimal value between 0 and 1.** - `quality` (float): A float between 0.1 and 1.0 for the image quality to use in the resulting image data,* around 0.9 is recommended. Default value: 1.0. Applies to JPEG images only.** - `autoRotate` (bool): Correct image orientation when EXIF data suggests it should be? (default=true).* Note: autoRotate is not applied if it is determined that image needs no resize.** - `debug` (bool): Output verbose debugging messages to javascript console.*** Example usage:** // note: “file” variable is File object from “input[type=file].files” array* var resizer = new PWImageResizer({* maxWidth: 1600,* maxHeight: 1200,* quality: 0.9* });* resizer.resize(file, function(imageData) {* if(imageData == false) {* // no resize necessary, you can just upload file as-is* } else {* // upload the given resized imageData rather than file* }* });*** LICENSE (from original ImageUploader files by Ross Turner):** Copyright (c) 2012 Ross Turner and contributors (https://github.com/zsinj)* Permission is hereby granted, free of charge, to any person obtaining a copy* of this software and associated documentation files (the "Software"), to deal* in the Software without restriction, including without limitation the rights* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell* copies of the Software, and to permit persons to whom the Software is* furnished to do so, subject to the following conditions:* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE* SOFTWARE.**/var PWImageResizer = function(config) {this.setConfig(config);};/*** Primary public API to PWImageResizer** @param file File to resize (single “File” object item from an “input[type=file].files” array)* @param completionCallback Callback function upon completion, receives single ImageData argument.* Receives populated ImageData when resize was necessary and completed.* Receives boolean false for ImageData when no resize is necessary.**/PWImageResizer.prototype.resize = function(file, completionCallback) {var img = document.createElement('img');this.currentFile = file;var reader = new FileReader();var This = this;var contentType = file.type.toString();reader.onload = function(e) {img.src = e.target.result;img.onload = function() {if(!This.needsResize(img, contentType)) {// early exit when no resize necessary// return false to callback, indicating that no resize is neededcompletionCallback(false);return;}if(contentType == 'image/jpeg' && This.config.autoRotate) {// jpeg with autoRotateThis.consoleLog('detecting JPEG image orientation...');if((typeof EXIF.getData === "function") && (typeof EXIF.getTag === "function")) {This.consoleLog('EXIF.getData starting');EXIF.getData(img, function() {This.consoleLog('EXIF.getData done, orientation:');var orientation = EXIF.getTag(this, "Orientation");This.consoleLog('image orientation from EXIF tag: ' + orientation);This.scaleImage(img, orientation, completionCallback);});} else {This.consoleLog("can't read EXIF data, the Exif.js library not found");This.scaleImage(img, 0, completionCallback);}} else {// png or gif (or jpeg with autoRotate==false)This.scaleImage(img, 0, completionCallback);}}};reader.readAsDataURL(file);};/*** Return whether or not image needs client-side resize performed** This function not part of the original ImageUploader library.** @param img The <img> element* @param contentType Content-type of the image, i.e. "image/jpeg", "image/png", "image/gif"* @returns {boolean}**/PWImageResizer.prototype.needsResize = function(img, contentType) {var needsResize = false;var why = 'n/a';if(contentType != 'image/jpeg' && contentType != 'image/png' && contentType != 'image/gif') {// content-type is not a supported image formatwhy = 'unsupported image content-type: ' + contentType;} else if(this.config.scaleRatio > 0) {// always proceed when scaleRatio is usedneedsResize = true;why = 'scaleRatio specified';} else if(this.config.maxWidth > 0 || this.config.maxHeight > 0) {// check dimensionsif(this.config.maxWidth > 0 && img.width > this.config.maxWidth) needsResize = true;if(this.config.maxHeight > 0 && img.height > this.config.maxHeight) needsResize = true;why = needsResize ? 'dimensions exceed max allowed' : 'dimensions do not require resize';}if(!needsResize && this.config.maxSize > 0) {// check max allowed megapixelsif(this.config.maxSize < (img.width * img.height) / 1000000) needsResize = true;why = (needsResize ? 'megapixels exceeds ' : 'megapixels below ') + this.config.maxSize;}if(this.config.debug) {this.consoleLog('needsResize=' + (needsResize ? 'Yes' : 'No') + ' (' + why + ')');}return needsResize;};PWImageResizer.prototype.drawImage = function(context, img, x, y, width, height, deg, flip, flop, center) {context.save();if(typeof width === "undefined") width = img.width;if(typeof height === "undefined") height = img.height;if(typeof center === "undefined") center = false;// Set rotation point to center of image, instead of top/leftif(center) {x -= width/2;y -= height/2;}// Set the origin to the center of the imagecontext.translate(x + width/2, y + height/2);// Rotate the canvas around the originvar rad = 2 * Math.PI - deg * Math.PI / 180;context.rotate(rad);// Flip/flop the canvasif(flip) flipScale = -1; else flipScale = 1;if(flop) flopScale = -1; else flopScale = 1;context.scale(flipScale, flopScale);// Draw the imagecontext.drawImage(img, -width/2, -height/2, width, height);context.restore();}/*** Scale an image** @param img The <img> element* @param orientation Orientation number from Exif.js or 0 bypass* @param completionCallback Function to call upon completion**/PWImageResizer.prototype.scaleImage = function(img, orientation, completionCallback) {var canvas = document.createElement('canvas');canvas.width = img.width;canvas.height = img.height;var ctx = canvas.getContext('2d');ctx.save();// Good explanation of EXIF orientation is here:// http://www.daveperrett.com/articles/2012/07/28/exif-orientation-handling-is-a-ghetto/var width = canvas.width;var styleWidth = canvas.style.width;var height = canvas.height;var styleHeight = canvas.style.height;if(typeof orientation === 'undefined') orientation = 1;if(orientation) {if(orientation > 4) {canvas.width = height;canvas.style.width = styleHeight;canvas.height = width;canvas.style.height = styleWidth;}switch(orientation) {case 2:ctx.translate(width, 0);ctx.scale(-1, 1);break;case 3:ctx.translate(width, height);ctx.rotate(Math.PI);break;case 4:ctx.translate(0, height);ctx.scale(1, -1);break;case 5:ctx.rotate(0.5 * Math.PI);ctx.scale(1, -1);break;case 6:ctx.rotate(0.5 * Math.PI);ctx.translate(0, -height);break;case 7:ctx.rotate(0.5 * Math.PI);ctx.translate(width, -height);ctx.scale(-1, 1);break;case 8:ctx.rotate(-0.5 * Math.PI);ctx.translate(-width, 0);break;}}ctx.drawImage(img, 0, 0);ctx.restore();//Lets find the max available width for scaled imagevar ratio = canvas.width / canvas.height;var mWidth = 0;var resizeType = '';if(this.config.maxWidth > 0 || this.config.maxHeight > 0) {mWidth = Math.min(this.config.maxWidth, ratio * this.config.maxHeight);resizeType = 'max width/height of ' + this.config.maxWidth + 'x' + this.config.maxHeight;}if(this.config.maxSize > 0 && (this.config.maxSize < (canvas.width * canvas.height) / 1000000)) {var mSize = Math.floor(Math.sqrt(this.config.maxSize * ratio) * 1000);mWidth = mWidth > 0 ? Math.min(mWidth, mSize) : mSize;if(mSize === mWidth) resizeType = 'max megapixels of ' + this.config.maxSize;}if(this.config.scaleRatio) {var mScale = Math.floor(this.config.scaleRatio * canvas.width);mWidth = mWidth > 0 ? Math.min(mWidth, mScale) : mScale;if(mScale == mWidth) resizeType = 'scale ratio of ' + this.config.scaleRatio;}if(mWidth <= 0) {// mWidth = 1;this.consoleLog('image size is too small to resize');completionCallback(false);return;}if(this.config.debug) {this.consoleLog('original image size: ' + canvas.width + 'x' + canvas.height + ' px');this.consoleLog('scaled image size: ' + mWidth + 'x' + Math.floor(mWidth / ratio) + ' px via ' + resizeType);}while(canvas.width >= (2 * mWidth)) {canvas = this.getHalfScaleCanvas(canvas);}if(canvas.width > mWidth) {canvas = this.scaleCanvasWithAlgorithm(canvas, mWidth);}var quality = this.config.quality;if(this.currentFile.type != 'image/jpeg') quality = 1.0;var imageData = canvas.toDataURL(this.currentFile.type, quality);if(typeof this.config.onScale === 'function') {this.config.onScale(imageData);}completionCallback(this.imageDataToBlob(imageData));};/*** Convert base64 canvas image data to a BLOB** This base64 decodes data so that it can be sent to the server as regular file data, rather than* data that needs base64 decoding at the server side.** Source: http://stackoverflow.com/questions/23945494/use-html5-to-resize-an-image-before-upload* (This function is not part of the original ImageUploader library)**/PWImageResizer.prototype.imageDataToBlob = function(imageData) {var base64Marker = ';base64,';if(imageData.indexOf(base64Marker) == -1) {var parts = imageData.split(',');var contentType = parts[0].split(':')[1];var raw = parts[1];return new Blob([raw], { type: contentType });}var parts = imageData.split(base64Marker);var contentType = parts[0].split(':')[1];var raw = window.atob(parts[1]);var rawLength = raw.length;var uInt8Array = new Uint8Array(rawLength);for (var i = 0; i < rawLength; ++i) {uInt8Array[i] = raw.charCodeAt(i);}return new Blob([uInt8Array], { type: contentType });};PWImageResizer.prototype.scaleCanvasWithAlgorithm = function(canvas, maxWidth) {var scaledCanvas = document.createElement('canvas');var scale = maxWidth / canvas.width;scaledCanvas.width = canvas.width * scale;scaledCanvas.height = canvas.height * scale;var srcImgData = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);var destImgData = scaledCanvas.getContext('2d').createImageData(scaledCanvas.width, scaledCanvas.height);this.applyBilinearInterpolation(srcImgData, destImgData, scale);scaledCanvas.getContext('2d').putImageData(destImgData, 0, 0);return scaledCanvas;};PWImageResizer.prototype.getHalfScaleCanvas = function(canvas) {var halfCanvas = document.createElement('canvas');halfCanvas.width = canvas.width / 2;halfCanvas.height = canvas.height / 2;halfCanvas.getContext('2d').drawImage(canvas, 0, 0, halfCanvas.width, halfCanvas.height);return halfCanvas;};PWImageResizer.prototype.applyBilinearInterpolation = function(srcCanvasData, destCanvasData, scale) {function inner(f00, f10, f01, f11, x, y) {var un_x = 1.0 - x;var un_y = 1.0 - y;return (f00 * un_x * un_y + f10 * x * un_y + f01 * un_x * y + f11 * x * y);}var i, j;var iyv, iy0, iy1, ixv, ix0, ix1;var idxD, idxS00, idxS10, idxS01, idxS11;var dx, dy;var r, g, b, a;for (i = 0; i < destCanvasData.height; ++i) {iyv = i / scale;iy0 = Math.floor(iyv);// Math.ceil can go over boundsiy1 = (Math.ceil(iyv) > (srcCanvasData.height - 1) ? (srcCanvasData.height - 1) : Math.ceil(iyv));for (j = 0; j < destCanvasData.width; ++j) {ixv = j / scale;ix0 = Math.floor(ixv);// Math.ceil can go over boundsix1 = (Math.ceil(ixv) > (srcCanvasData.width - 1) ? (srcCanvasData.width - 1) : Math.ceil(ixv));idxD = (j + destCanvasData.width * i) * 4;// matrix to vector indicesidxS00 = (ix0 + srcCanvasData.width * iy0) * 4;idxS10 = (ix1 + srcCanvasData.width * iy0) * 4;idxS01 = (ix0 + srcCanvasData.width * iy1) * 4;idxS11 = (ix1 + srcCanvasData.width * iy1) * 4;// overall coordinates to unit squaredx = ixv - ix0;dy = iyv - iy0;// I let the r, g, b, a on purpose for debuggingr = inner(srcCanvasData.data[idxS00], srcCanvasData.data[idxS10], srcCanvasData.data[idxS01], srcCanvasData.data[idxS11], dx, dy);destCanvasData.data[idxD] = r;g = inner(srcCanvasData.data[idxS00 + 1], srcCanvasData.data[idxS10 + 1], srcCanvasData.data[idxS01 + 1], srcCanvasData.data[idxS11 + 1], dx, dy);destCanvasData.data[idxD + 1] = g;b = inner(srcCanvasData.data[idxS00 + 2], srcCanvasData.data[idxS10 + 2], srcCanvasData.data[idxS01 + 2], srcCanvasData.data[idxS11 + 2], dx, dy);destCanvasData.data[idxD + 2] = b;a = inner(srcCanvasData.data[idxS00 + 3], srcCanvasData.data[idxS10 + 3], srcCanvasData.data[idxS01 + 3], srcCanvasData.data[idxS11 + 3], dx, dy);destCanvasData.data[idxD + 3] = a;}}};PWImageResizer.prototype.setConfig = function(customConfig) {this.config = customConfig;this.config.debug = this.config.debug || false;if(typeof customConfig.quality == "undefined") customConfig.quality = 1.0;if(customConfig.quality < 0.1) customConfig.quality = 0.1;if(customConfig.quality > 1.0) customConfig.quality = 1.0;this.config.quality = customConfig.quality;if((!this.config.maxWidth) || (this.config.maxWidth < 0)) {this.config.maxWidth = 0;}if((!this.config.maxHeight) || (this.config.maxHeight < 0)) {this.config.maxHeight = 0;}if((!this.config.maxSize) || (this.config.maxSize < 0)) {this.config.maxSize = null;}if((!this.config.scaleRatio) || (this.config.scaleRatio <= 0) || (this.config.scaleRatio >= 1)) {this.config.scaleRatio = null;}this.config.autoRotate = true;if(typeof customConfig.autoRotate === 'boolean')this.config.autoRotate = customConfig.autoRotate;// ensure both dimensions are provided (ryan)if(this.config.maxWidth && !this.config.maxHeight) {this.config.maxHeight = this.config.maxWidth;} else if(this.config.maxHeight && !this.config.maxWidth) {this.config.maxWidth = this.config.maxHeight;} else if(!this.config.maxWidth && !this.config.maxHeight) {// use default settings (0=disabled)}};PWImageResizer.prototype.consoleLog = function(msg) {if(this.config.debug) console.log('PWImageResizer: ' + msg);};